Rumors are circulating the cosmos due to a bit of hearsay on behalf of the rumors section of a recent issue of EGM, claiming that Bioware is currently developing an MMO based around the Knights of the Old Republic series of Star Wars games. Could this be the Star Wars MMO that everyone is truly looking for, or is it doomed to die a fiery licensed-game doom at the hands of its cruel, unyielding masters?
On the one hand, Bioware is well known for delivering some high quality games. On the other, MMOs are a dime a dozen, and it's already been proven that handling a property as huge as Star Wars in an MMO setting and under certain circumstances (SOE) can lead to disastrous ends. Does Bioware have the ability to pull off an MMO, even, given that all of their games are traditionally focused on single-player content? Or is this a formula for success?
Personally, I just got a chance to go back to KOTOR 1 and 2 recently, and I got hooked. I can't wait for a hopeful third entry, and I never ended up playing Star Wars Galaxies. If handled properly, I could lose myself to a Kotor MMO.
What do you folks think?
Ok, so I lied about writing during my vacation. I'd send you all a consolation, but this is the internet; if you can imagine it, it's already happened, and probably due to some creepy guy in Japan.
My gaming experiences have been few since coming home for my winter break. Due to unforeseen circumstances (I left the power cable in my dorm room) I have been unable to play any of my Xbox 360 games. Going without Gears of War for a month and a half after having only small taste of the action is like some sort of elaborate torture. The positive side to this, and what a positive side it is, would be that I remembered every component of my Wii.
Now, as I mentioned before, I love my Wii. I knew this from only Wii Sports; Because, as I've decided in the intervening period of time between obtaining the Little-System-That-Might and now, Red Steel blows. At first I thought I could just grow past the shoddy controls and gameplay. Then I played the multiplayer mode with my friend, and whatever residual magic the title may have had suddenly vanished. How could a title that Ubisoft purportedly put so much work into end up failing so hard? I still believe there are some redeeming traits which can be used to teach developers how to succeed in the next generation of Wii titles.
Fortunately for myself, I ended up getting two more titles for the Wii that have made the $250 purchase totally worthwhile: Rayman: Raving Rabbids and The Legend of Zelda: Twilight Princess. Rayman is so ridiculously fun that I scraped skin off of my elbow while playing, but only went to get a bandage after I was done, much later. The biggest asset to the game is the creativity involved. Sure, it may seem just like a mini-game collection, but it's actually got an evolving plot. The story doesn't just stop with Rayman being kidnapped by deranged lagomorphs (I don't think that word's been used since Sam and Max: Freelance Police came out). Anyway, the Wiimote is really well-applied in the crazy games, so I'd say this is one of my favorite party games now.
I'm pretty sure Zelda speaks for itself.
The other time-sink I've been playing is Castlevania: Portrait of Ruin, which wins big points for general awesomeness.
No links today because this is all me, baby.
